One of the most interesting developments over the last year has been the flowering of mobile games, with some really excellent titles that played more like works of art, than traditional mobile offerings. Not that I want to create a hierarchy between fancy games, and common ones, but there are games that truly embrace the form, ...
Virtual reality and game technologies have the ability to focus collaboration around meaningful experiences, offering the widest range of tangible interactions that mirror the real world. Whether or not the context or narrative of the game is realistic, players are time and again asked to solve real problems in order to ...
Last year I consulted on a project about viability for a virtual reality product. While I am very excited by the prospects of consumer VR, you have to be a certain kind of business or individual to chase the bleeding edge of technologies which are largely untested in a consumer market. So realizing that VR will be huge, and ...
Social is such a buzz word these days in everything I read or watch about online marketing; a short code for masses of people. But since the web came to consumers in the early nineties, social is precisely the reason we spent time "there" rather than just looking stuff up. I mean, you don't hang around a dictionary, it's not a ...