Virtual reality and game technologies have the ability to focus collaboration around meaningful experiences, offering the widest range of tangible interactions that mirror the real world. Whether or not the context or narrative of the game is realistic, players are time and again asked to solve real problems in order to ...
Last year I consulted on a project about viability for a virtual reality product. While I am very excited by the prospects of consumer VR, you have to be a certain kind of business or individual to chase the bleeding edge of technologies which are largely untested in a consumer market. So realizing that VR will be huge, and ...